' WWJD WRESTLING 2 ' E IS ENERGY FOR 1 PLR ' F IS ENERGY FOR 2 PLR ' P$ IS POSTION OF PLAYER (CHARACTER DRAWING) ' PL IS FOR WHICH PLR IS DOING A MOVE ' KK(PL) IS FOR K.O. IF IT'S < 1 THEN OPPENT IS K.O.ED ' KK(PL) IS A RANDOM VALUE ' N IS WALK 1PLR R IS WALK ' M 1PLR Q 2PLR IS Y AXIS OUTPUT LOCATE Y,X ' QT AND MT CONST FOR Q AND M ' Y AND X ARE DEFAULT LOCATE VALUES ' I IS LOOP VAL ' TL IS TITLE AND HOWMANY PLAYERS ' TW IS OPTION VARAIBLE HH = 1 TW = 3: PL = 1 LP = 15000 ' CPU SPEED ST: KK(1) = INT(RND(1) * 70 + 1): KK(2) = KK(1) CLS PRINT "WWJD WRESTLING II" PRINT "CHOOSE A NUMBER" PRINT "------------------" PRINT "1. TITLE FIGHT" PRINT "2. EXHIBIT (2 PLR)" PRINT "3. INSTRUCTIONS" PRINT "4. VIEW CHAMPIONS" PRINT "5. FORMAT FILE <- FOR FIRST TIME BEING PLAYED" PRINT "6. OPTIONS" PRINT "7. QUIT" PRINT "------------------" GETT: G$ = INKEY$ IF G$ = "1" THEN TL = 1: GOTO 1 IF G$ = "2" THEN TL = 2: GOTO 1 IF G$ = "3" THEN GOTO INSTUR IF G$ = "4" THEN GOTO VIEWT IF G$ = "5" THEN GOSUB FOMAT IF G$ = "`" THEN GOSUB FIXMAT IF G$ = "6" THEN GOTO OPTIONS IF G$ = "7" THEN CLS : PRINT "DONE!": END GOTO GETT OPTIONS: CLS : COLOR 2 PRINT "1. TITLE FIGHT JUST 1 PLR EXHIBIT" PRINT "2. TITLE FIGHT IS FOR TITLE" PRINT "3. 2 PLR IS TITLE FIGHT" PRINT "4. 2 PLR IS EXHIBIT" PRINT "5. BACK" DO G$ = INKEY$ LOOP UNTIL G$ <> "" IF G$ = "1" THEN TW = 1 IF G$ = "2" THEN TW = 0 IF G$ = "3" THEN TW = 2 IF G$ = "4" THEN TW = 3 IF G$ = "!" AND FH > 3 THEN HH = 1: FH = 0 IF G$ = "!" THEN FH = FH + 1 IF G$ = "5" THEN GOTO ST GOTO ST FIXMAT: CLS : INPUT "ENTER CHAMPION"; TT$ FOR A = 1 TO 5 PRINT A: INPUT "ENTER HAS BEEN"; OTT$(A) NEXT A GOTO VFMAT FOMAT: TT$ = "NO ONE": FOR A = 1 TO 5 OTT$(A) = "NO ONE": NEXT A OPEN "C:\FIRSTB\GAMESS\TBELT" FOR OUTPUT AS #1 PRINT #1, TT$ FOR A = 1 TO 5 PRINT #1, OTT$(A) NEXT A CLOSE #1 RETURN INSTUR: CLS COLOR 7: PRINT "1 PLR STAND" COLOR 14: PRINT " " PRINT "  "; CHR$(26) COLOR 2: PRINT "(GRAPPLE)" PRINT "(WALK BACK)(WEAPON)"; CHR$(26); "(WALK FORWARD)" COLOR 7: PRINT : PRINT "1 PLR GRAPPLE" COLOR 2: PRINT ""; CHR$(26); "MOVE" PRINT " - SPECIAL WHEN 2 PLR ENERGY DOWN ABOUT 1/2 WAY" PRINT "S/ - DRAW WEAPON AND USE IT (4 BOTH PLRS STANDING)" COLOR 7: PRINT : PRINT "2 PLR STAND" COLOR 14: PRINT " W" PRINT "A S D" COLOR 2: PRINT "W (UP) - GRAPPLE" PRINT "A (BACK) S (DOWN)-WEAPON D (RIGHT)" COLOR 7: PRINT : PRINT "2 PLR GRAPPLE" COLOR 2: PRINT "W A S D MOVE" PRINT "W (UP) - SPECIAL WHEN 1 PLR ENERGY LOW" COLOR 7: PRINT "PRESS ANYKEY WHEN READY" DO G$ = INKEY$ LOOP UNTIL G$ <> "" GOTO ST 1 REM E = 40: F = 40 CLS GOSUB RING M = 10: N = 18 Q = 10: R = 20 5 REM --START 'PLR 1 Y = M: X = N GOSUB STAND1 'PLR 2 Y = Q: X = R GOSUB STAND2 'ENERGY M IF E < 7 THEN E = 1 IF F < 7 THEN F = 1 FOR I = 40 TO E STEP -1: COLOR 10, 4, 1: LOCATE 15, I: PRINT " "; : NEXT I FOR I = 40 TO F STEP -1: COLOR 10, 4, 1: LOCATE 16, I: PRINT " "; : NEXT I IF E < 7 THEN LOCATE 1, 1: PRINT "2 PLR WINS!": WIN = 0: PLR = 2 IF TL = 2 THEN WIN = 1 GOTO TITLE END IF IF F < 7 THEN LOCATE 1, 1: PRINT "1 PLR WINS!": WIN = 1: PLR = 1 GOTO TITLE END IF 10 PL = 0: REM --MOVING-- COLOR 1, 8, 1 'SELECT CASE G$ G$ = INKEY$ IF G$ = "" AND TL = 1 THEN GOTO CPU IF G$ = "" AND TL = 2 THEN GOTO 10 IF G$ = CHR$(0) + "P" AND W(1) = 0 THEN GOSUB WEAPON: GOTO 10 IF G$ = CHR$(0) + "P" AND W(1) = 1 THEN GOTO USEW IF G$ = CHR$(0) + "H" AND R = N + 1 THEN GOTO GRAP1: 'UP IF G$ = "S" AND W(2) = 0 OR G$ = "s" AND W(2) = 0 THEN GOSUB WEAPON: GOTO 10 IF G$ = "S" AND W(2) = 1 OR G$ = "s" AND W(2) = 1 THEN GOTO USEW IF G$ = "W" AND R = N + 1 OR G$ = "w" AND R = N + 1 THEN GOTO GRAP2 ' 1 PLR'S IF G$ = CHR$(0) + "K" AND N > 9 THEN N = N - 1: GOTO WALK: 'LEFT IF G$ = CHR$(0) + "M" AND N < 37 THEN N = N + 1: GOTO WALK: 'RIGHT ' 2 PLR'S IF G$ = "A" AND R > 9 OR G$ = "a" AND R > 9 THEN R = R - 1: GOTO WALK: 'LEFT IF G$ = "D" AND R < 37 OR G$ = "d" AND R < 37 THEN R = R + 1: GOTO WALK: 'RIGHT 'END SELECT GOTO 10 WEAPON: IF G$ = CHR$(0) + "P" THEN W(1) = 1 LOCATE Q, N + 1: PRINT "º" LOCATE Q + 1, N + 1: PRINT "º" END IF IF G$ = "S" OR G$ = "s" THEN W(2) = 1 LOCATE M, R - 1: PRINT "º" LOCATE M + 1, R - 1: PRINT "º" END IF RETURN USEW: IF G$ = CHR$(0) + "P" AND R = N + 2 AND PLR <> 2 THEN LOCATE Q, N + 1: PRINT "º" LOCATE Q + 1, N + 1: PRINT "º" FOR I = 1 TO 10000: NEXT I LOCATE Q, N + 1: PRINT " /" LOCATE Q + 1, N + 1: PRINT "/" FOR I = 1 TO 10000: NEXT I: KK(1) = KK(1) - 8 F = F - 5 GOTO WALK END IF IF G$ = CHR$(0) + "P" AND R = N + 3 AND PLR <> 2 THEN GOSUB RING: PL = 1 Y = Q: X = R: GOSUB STAND2 Y = M: X = N: GOSUB STAND1 COLOR 1 LOCATE Q, N + 2: PRINT "º" LOCATE Q + 1, N + 2: PRINT "º" FOR I = 1 TO 10000: NEXT I Y = Q: X = R: GOSUB STAND2 LOCATE Q + 1, N: PRINT " " LOCATE Q + 2, N: PRINT " " LOCATE Q + 3, N: PRINT " " Y = M - 3: X = N - 2: GOSUB LAY3 FOR I = 1 TO 10000: NEXT I: COLOR 1 LOCATE Q, N + 3: PRINT "º" LOCATE Q + 1, N + 3: PRINT "º" LOCATE Q, N - 2: PRINT " " LOCATE Q + 1, N + 2: PRINT " " Y = M - 3: X = N - 1: GOSUB LAY3 FOR I = 1 TO 10000: NEXT I: F = F - 10: KK(1) = KK(1) - 10 GOTO WALK END IF IF G$ = "S" AND R = N + 2 AND PLR <> 1 OR G$ = "s" AND R = N + 2 AND PLR <> 1 THEN LOCATE M, R - 1: PRINT "º" LOCATE M + 1, R - 1: PRINT "º" FOR I = 1 TO 10000: NEXT I LOCATE M, R - 2: PRINT "\ " LOCATE M + 1, R - 1: PRINT "\" FOR I = 1 TO 10000: NEXT I: KK(2) = KK(2) - 8 E = E - 5 GOTO WALK END IF IF G$ = "S" AND R = N + 3 AND PLR <> 1 OR G$ = "s" AND R = N + 3 AND PLR <> 1 THEN GOSUB RING: PL = 2 Y = Q: X = R: GOSUB STAND2 Y = M: X = N: GOSUB STAND1 COLOR 1 LOCATE M, R - 2: PRINT "º" LOCATE M + 1, R - 2: PRINT "º" FOR I = 1 TO 10000: NEXT I Y = M: X = N: GOSUB STAND1 LOCATE M + 1, R: PRINT " " LOCATE M + 2, R: PRINT " " LOCATE M + 3, R: PRINT " " Y = M - 3: X = R - 1: GOSUB LAY4 FOR I = 1 TO 10000: NEXT I: COLOR 1 LOCATE M, R - 3: PRINT "º" LOCATE M + 1, R - 3: PRINT "º" LOCATE M, R + 2: PRINT " " LOCATE M + 1, R - 2: PRINT " " Y = M - 3: X = R - 2: GOSUB LAY4 FOR I = 1 TO 10000: NEXT I: E = E - 10: KK(2) = KK(2) - 10 GOTO WALK END IF GOTO 10 CPU: IF FH = 1 AND PLR = 1 THEN GOTO 10 FOR I = 1 TO LP: NEXT I RD = INT(RND(1) * 4 + 1) IF R = N + 1 THEN GOTO CPUG IF R < N THEN RD = 3 IF R > N THEN RD = 2 IF RD = 2 AND R > 9 THEN R = R - 1: GOTO WALK IF RD = 3 AND R < 37 THEN R = R + 1: GOTO WALK IF RD = 1 AND R = N + 1 THEN GOTO CPUG GOTO 10 CPUG: IF FH = 1 THEN FH = 2 QT = Q: MT = M E = E - 2 PL = 2 FOR I = 1 TO LP: NEXT I LOCATE Y + 1, X - 1: COLOR 3: PRINT "È" RD = INT(RND(1) * 4 + 1) IF FH = 2 AND R = 10 THEN Q = Q - 4: M = M - 4 GOTO STUR2 END IF IF E < 21 THEN GOTO SP2 IF RD = 1 AND E < 21 THEN GOTO SP2 IF RD = 1 AND R = 10 THEN Q = Q - 4: M = M - 4: R = R - 1 GOTO SUPLEX2 END IF IF RD = 1 THEN GOTO SUPLEX2 IF RD = 2 AND R = 37 THEN Q = Q - 4: M = M - 4 GOTO PWRBMB2 END IF IF RD = 2 THEN GOTO PWRBMB2 IF RD = 3 AND R = 10 THEN Q = Q - 4: M = M - 4: R = R - 1 GOTO DDT2 END IF IF RD = 3 THEN GOTO DDT2 IF RD = 4 AND R = 37 THEN Q = Q - 4: M = M - 4 GOTO BULDOG2 END IF IF RD = 4 THEN GOTO BULDOG2 GRAP1: IF PLR = 2 THEN GOTO 10 IF FH = 1 THEN FH = 2 QT = Q: MT = M F = F - 2 PL = 1 LOCATE Y + 1, X: COLOR 3: PRINT "¼" 20 G$ = INKEY$ IF G$ = "0" AND FH = 2 AND N = 36 THEN Q = Q - 4: M = M - 4 GOTO STUR1 END IF IF G$ = "0" AND HH = 1 THEN GOTO STUR1 IF G$ = CHR$(0) + "H" AND F < 21 THEN GOTO SP1 IF G$ = CHR$(0) + "H" AND N = 36 THEN N = N + 1: Q = Q - 4: M = M - 4: PL = 0 GOTO SUPLEX1 END IF IF G$ = CHR$(0) + "H" THEN PL = 0: GOTO SUPLEX1: 'UP IF G$ = CHR$(0) + "P" AND N = 9 THEN N = N - 1: Q = Q - 4: M = M - 4 GOTO PWRBMB1 END IF IF G$ = CHR$(0) + "P" THEN GOTO PWRBMB1: 'DOWN IF G$ = CHR$(0) + "K" AND N = 36 THEN N = N + 1: Q = Q - 5: M = M - 4 GOTO DDT1 END IF IF G$ = CHR$(0) + "K" THEN GOTO DDT1: 'LEFT IF G$ = CHR$(0) + "M" AND N = 36 THEN N = N + 1: Q = Q - 4: M = M - 4 GOTO BRAINBUSTER END IF IF G$ = CHR$(0) + "M" THEN GOTO BRAINBUSTER: 'RIGHT GOTO 20 GRAP2: IF PLR = 1 THEN GOTO 10 IF FH = 1 THEN FH = 2 QT = Q: MT = M E = E - 2 PL = 2 LOCATE Y + 1, X - 1: COLOR 3: PRINT "È" 30 G$ = INKEY$: IF G$ = "" THEN GOTO 30 IF G$ = "Q" AND R = 10 OR G$ = "q" AND R = 10 THEN Q = Q - 4: M = M - 4 GOTO STUR2 END IF IF G$ = "Q" AND HH = 1 OR G$ = "q" AND HH = 1 THEN GOTO STUR2 IF G$ = "W" AND E < 21 OR G$ = "w" AND E < 21 THEN GOTO SP2 IF G$ = "W" AND R = 10 OR G$ = "w" AND N = 9 THEN R = R - 1: Q = Q - 4: M = M - 4: PL = 0 GOTO SUPLEX2 END IF IF G$ = "W" OR G$ = "w" THEN PL = 0: GOTO SUPLEX2 IF G$ = "S" AND R = 37 OR G$ = "s" AND R = 10 THEN Q = Q - 4: M = M - 4 GOTO PWRBMB2 END IF IF G$ = "S" OR G$ = "s" THEN GOTO PWRBMB2 IF G$ = "D" AND R = 10 OR G$ = "d" AND R = 10 THEN R = R - 1: Q = Q - 4: M = M - 4 GOTO DDT2 END IF IF G$ = "D" OR G$ = "d" THEN GOTO DDT2 IF G$ = "A" AND R = 37 OR G$ = "a" AND R = 37 THEN Q = Q - 4: M = M - 4 GOTO BULDOG2 END IF IF G$ = "A" OR G$ = "a" THEN GOTO BULDOG2 GOTO 30 WALK: IF PL > 0 THEN GOSUB KO IF G$ = "A" AND PLR = 1 OR G$ = "a" AND PLR = 1 THEN R = R + 1: GOTO 10 IF G$ = "D" AND PLR = 1 OR G$ = "d" AND PLR = 1 THEN R = R - 1: GOTO 10 IF G$ = "4" AND PLR = 2 THEN R = R + 1: GOTO 10 IF G$ = "6" AND PLR = 2 THEN R = R - 1: GOTO 10 GOSUB RING GOTO 5 KO: KK(PL) = KK(PL) - 7 IF KK(PL) < 1 THEN GOTO OUUT PL = 0 RETURN OUUT: IF PL = 1 THEN FOR I = 1 TO 10000: NEXT I GOSUB RING Y = Q: X = N: GOSUB STAND1 Y = M: X = R: GOSUB LAY2: FOR I = 1 TO 5000: NEXT I LOCATE Y + 2, X + 2: PRINT "" LOCATE Y + 3, X + 2: PRINT "¼ ": FOR I = 1 TO 5000: NEXT I END IF IF PL = 2 THEN FOR I = 1 TO 10000: NEXT I GOSUB RING Y = M: X = R: GOSUB STAND2 Y = Q: X = N - 3: GOSUB LAY1: FOR I = 1 TO 5000: NEXT I LOCATE Y + 2, X + 1: PRINT "" LOCATE Y + 3, X: PRINT " È": FOR I = 1 TO 5000: NEXT I END IF I = INT(RND(1) * 8 + 1) IF I > 4 AND PL = 1 THEN F = 1: LOCATE 1, 1: PRINT "KO!": FOR I = 1 TO 10000: NEXT I IF I > 4 AND PL = 2 THEN E = 1: LOCATE 1, 1: PRINT "KO!": FOR I = 1 TO 10000: NEXT I GOTO 5 STUR1: F = F - 10 CLS : GOSUB RING Y = Q: X = N GOSUB STAND1 Y = M: X = R + 1 GOSUB STAND2 FOR I = 1 TO 50000: NEXT I X = N LOCATE Y + 2, X + 1: PRINT "¼": FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING Y = Q: X = N: GOSUB STAND2 Y = M: X = R: GOSUB STUN1 FOR I = 1 TO 15000: NEXT I CLS : GOSUB RING Y = M: X = R: GOSUB STUN1 Y = Q: X = N: GOSUB STAND2: FOR I = 1 TO 15000: NEXT I Q = QT: M = MT: CLS : GOSUB RING Y = M: X = R: GOSUB STUN1 Y = Q: X = N - 1: GOSUB SIT2 FOR I = 1 TO 50000: NEXT I GOTO WALK SP1: KK(PL) = KK(PL) - 10 F = F - 3 CLS : GOSUB RING Y = Q - 2: X = N GOSUB SIT2 Y = M: X = N GOSUB STAND1 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING Y = Q - 3: X = N GOSUB SIT2 Y = M: X = N GOSUB STAND1 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING Y = M: X = N GOSUB STAND1 Y = M: X = N + 3 GOSUB LAY2 FOR I = 1 TO 50000: NEXT I GOTO WALK SUPLEX1: CLS : GOSUB RING Y = Q - 3: X = N GOSUB UPSD1 Y = M: X = N GOSUB STAND1 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF N = 37 THEN Q = QT: M = MT: F = F - 1 Y = M: X = N - 3 GOSUB LAY1 Y = M: X = N - 6 GOSUB LAY2 FOR I = 1 TO 50000: NEXT I GOTO WALK PWRBMB1: CLS : GOSUB RING Y = M - 3: X = N - 1 GOSUB LAY2 Y = M: X = N GOSUB STAND1 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF N = 8 THEN N = 9: F = F - 2: Q = QT: M = MT Y = M: X = N GOSUB STAND1 Y = M: X = N + 3 GOSUB LAY2 FOR I = 1 TO 50000: NEXT I GOTO WALK DDT1: CLS : GOSUB RING Y = M: X = N GOSUB STAND1 Y = M - 2: X = N GOSUB LAY3 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF N = 37 THEN Q = QT: M = MT: F = F - 3 Y = M: X = N - 3 GOSUB LAY1 Y = M: X = N - 2 GOSUB UPSD1 FOR I = 1 TO 50000: NEXT I GOTO WALK BRAINBUSTER: CLS : GOSUB RING Y = Q - 3: X = N GOSUB UPSD1 Y = M: X = N GOSUB STAND1 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF N = 37 THEN Q = QT: M = MT: F = F - 3 Y = M: X = N - 3 GOSUB LAY1 Y = M: X = N - 3 GOSUB UPSD1 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING Y = M: X = N - 3 GOSUB LAY1 Y = M: X = N - 6 GOSUB LAY2 FOR I = 1 TO 50000: NEXT I GOTO WALK STUR2: E = E - 10 CLS : GOSUB RING Y = Q: X = N - 1 GOSUB STAND1 Y = M: X = R GOSUB STAND2 FOR I = 1 TO 50000: NEXT I X = R LOCATE Y + 2, X - 1: PRINT "È": FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING Y = M: X = R: GOSUB STAND1 Y = Q: X = N: GOSUB STUN2 FOR I = 1 TO 40000: NEXT I CLS : GOSUB RING Y = Q: X = N: GOSUB STUN2 Y = M: X = R: GOSUB STAND1: FOR I = 1 TO 50000: NEXT I Q = QT: M = MT: CLS : GOSUB RING Y = Q: X = N: GOSUB STUN2 Y = M: X = R: GOSUB SIT1 FOR I = 1 TO 50000: NEXT I GOTO WALK SP2: KK(PL) = KK(PL) - 10 E = E - 3 CLS : GOSUB RING Y = Q - 3: X = R - 2 GOSUB LAY1 Y = Q: X = R GOSUB STAND2 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING Y = Q: X = R: GOSUB STAND2 Y = Q: X = R - 1: GOSUB FRANK2 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING Y = Q: X = R - 1: GOSUB SIT5 Y = Q: X = R - 1: GOSUB FRANK3 FOR I = 1 TO 50000: NEXT I GOTO WALK BULDOG2: CLS : GOSUB RING Y = Q: X = R: GOSUB STAND2 Y = Q - 2: X = R: GOSUB LAY3 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF R = 37 THEN Q = QT: M = MT: E = E - 3 Y = Q: X = R - 2: GOSUB SIT4 Y = Q: X = R: GOSUB LAY3 FOR I = 1 TO 50000: NEXT I GOTO WALK SUPLEX2: CLS : GOSUB RING Y = M - 3: X = R GOSUB UPSD2 Y = Q: X = R GOSUB STAND2: FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF R = 9 THEN Q = QT: M = MT: R = R + 1: E = E - 1 Y = Q: X = R GOSUB LAY2 Y = Q: X = R + 3 GOSUB LAY1: FOR I = 1 TO 50000: NEXT I GOTO WALK PWRBMB2: CLS : GOSUB RING Y = Q - 3: X = R - 2 GOSUB LAY1 Y = Q: X = R GOSUB STAND2 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF R = 37 THEN Q = QT: M = MT: E = E - 2 Y = Q: X = R GOSUB STAND2 Y = Q: X = R - 6 GOSUB LAY1 FOR I = 1 TO 50000: NEXT I GOTO WALK DDT2: CLS : GOSUB RING Y = Q: X = R GOSUB STAND2 Y = M - 2: X = R - 3 GOSUB LAY4 FOR I = 1 TO 50000: NEXT I CLS : GOSUB RING IF R = 9 THEN R = R + 1: Q = QT: M = MT: E = E - 3 Y = M: X = N GOSUB LAY2 Y = M: X = N + 2 GOSUB UPSD2 FOR I = 1 TO 50000: NEXT I GOTO WALK RING: CLS FOR I = 1 TO 9 PRINT " " NEXT I COLOR 15: PRINT " /"; COLOR 12: PRINT "º"; : COLOR 15: PRINT "ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ"; COLOR 12: PRINT "º"; : COLOR 15: PRINT "\ ": COLOR 15: PRINT " //"; COLOR 12: PRINT "º"; : COLOR 15: PRINT "ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ"; COLOR 12: PRINT "º"; : COLOR 15: PRINT "\\ " COLOR 12: PRINT " º"; : COLOR 15: PRINT "//"; COLOR 12: PRINT "º"; COLOR 15: PRINT "ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ"; COLOR 12: PRINT "º"; : COLOR 15: PRINT "\\"; COLOR 12: PRINT "º " PRINT " º"; : COLOR 15: PRINT "/"; COLOR 2: PRINT "/ \"; : COLOR 15: PRINT "\"; COLOR 12: PRINT "º " PRINT " º"; COLOR 2: PRINT "/ \"; COLOR 12: PRINT "º " COLOR 2: PRINT " ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ1PLR " COLOR 2: PRINT " ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ2PLR " COLOR 7: PRINT " WWJD WRESTLING 2" RETURN STAND1: COLOR 3 LOCATE Y, X: PRINT "" LOCATE Y + 1, X: PRINT "Ì" LOCATE Y + 2, X: PRINT "º" LOCATE Y + 3, X: PRINT "È" RETURN STAND2: COLOR 3 LOCATE Y, X: PRINT "" LOCATE Y + 1, X: PRINT "¹" LOCATE Y + 2, X: PRINT "º" LOCATE Y + 3, X: PRINT "¼" RETURN LAY1: COLOR 3 LOCATE Y + 3, X: PRINT "Êͼ" RETURN LAY2: COLOR 3 LOCATE Y + 3, X: PRINT "ÈÍÊ" RETURN LAY3: COLOR 3 LOCATE Y + 3, X: PRINT "ËÍ»" RETURN LAY4: COLOR 3 LOCATE Y + 3, X: PRINT "ÉÍË" RETURN UPSD1: COLOR 3 LOCATE Y, X: PRINT "É" LOCATE Y + 1, X: PRINT "º" LOCATE Y + 2, X: PRINT "Ì" LOCATE Y + 3, X: PRINT "" RETURN UPSD2: COLOR 3 LOCATE Y, X: PRINT "»" LOCATE Y + 1, X: PRINT "º" LOCATE Y + 2, X: PRINT "¹" LOCATE Y + 3, X: PRINT "" RETURN FRANK1: COLOR 3 LOCATE Y, X: PRINT "»" LOCATE Y + 1, X: PRINT "Ì" LOCATE Y + 2, X: PRINT "" RETURN FRANK2: COLOR 3 LOCATE Y, X: PRINT "É" LOCATE Y + 1, X: PRINT "¹" LOCATE Y + 2, X: PRINT "" RETURN FRANK3: COLOR 3 LOCATE Y + 1, X: PRINT "»" LOCATE Y + 2, X: PRINT "º" LOCATE Y + 3, X - 1: PRINT "¼" RETURN STUN1: COLOR 3 LOCATE Y + 1, X - 1: PRINT "»" LOCATE Y + 2, X: PRINT "º" LOCATE Y + 3, X: PRINT "¼" RETURN STUN2: COLOR 3 LOCATE Y + 1, X: PRINT "É" LOCATE Y + 2, X: PRINT "º" LOCATE Y + 3, X: PRINT "È" RETURN SIT1: COLOR 3 LOCATE Y + 1, X: PRINT "" LOCATE Y + 2, X: PRINT "Ì" LOCATE Y + 3, X: PRINT "ȼ" RETURN SIT2: COLOR 3 LOCATE Y + 1, X + 1: PRINT "" LOCATE Y + 2, X + 1: PRINT "¹" LOCATE Y + 3, X: PRINT "ȼ" RETURN SIT3: COLOR 3 LOCATE Y + 2, X: PRINT "" LOCATE Y + 3, X: PRINT "Èͼ" RETURN SIT4: COLOR 3 LOCATE Y + 2, X + 2: PRINT "" LOCATE Y + 3, X: PRINT "Èͼ" RETURN SIT5: '  = Up  = Down  = Right  = Left" COLOR 3 LOCATE Y + 1, X + 1: PRINT "¹È»" RETURN FINISH: LOCATE 1, 1: COLOR 15: PRINT "FINISH HIM!": FH = 1 GOTO 10 TITLE: IF FH = 0 OR FH = 1 THEN GOTO FINISH IF FH = 2 THEN FH = 0 COLOR 1, 8, 1: COLOR 7 IF TL = 1 AND TW = 3 THEN TW = 0 IF TL = 2 AND TW = 3 THEN RUN IF TL = 1 AND TW = 1 THEN RUN IF TL = 2 AND TW = 2 THEN TL = 1: TW = 0 IF TL = 1 AND TW = 0 THEN CLS INPUT "ENTER YOUR NAME"; N$ IF WIN <> 1 THEN N$ = "MASTER" OPEN "C:\FIRSTB\GAMESS\TBELT" FOR INPUT AS #1 INPUT #1, TT$ FOR A = 1 TO 5 INPUT #1, OTT$(A) NEXT A CLOSE #1 PRINT "OLD CHAMPION WAS: "; TT$ FOR A = 5 TO 1 STEP -1 OTT$(A) = OTT$(A - 1) NEXT A OTT$(1) = TT$ TT$ = N$ PRINT "NEW CHAMPION IS: "; N$ VFMAT: OPEN "C:\FIRSTB\GAMESS\TBELT" FOR OUTPUT AS #1 PRINT #1, TT$ FOR A = 1 TO 5 PRINT #1, OTT$(A) NEXT A END IF DO G$ = INKEY$ LOOP UNTIL G$ <> "" RUN VIEWT: CLS COLOR 1, 8, 1 OPEN "C:\FIRSTB\GAMESS\TBELT" FOR INPUT AS #1 INPUT #1, TT$ FOR A = 1 TO 5 INPUT #1, OTT$(A) NEXT A CLOSE #1 COLOR 15: PRINT "THE CHAMPION": COLOR 7 PRINT : PRINT TT$: COLOR 15 PRINT : PRINT "HALL OF SHAME!": COLOR 7 FOR A = 1 TO 5 PRINT OTT$(A) NEXT A PRINT : PRINT "PRESS ANY KEY WHEN READY." DO G$ = INKEY$ LOOP UNTIL G$ <> "" GOTO ST